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EmuCR:DolphinDolphin SVN r6239 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6238
Fixed r6235 for the Mac and Linux builds. Thanks, glennricster.
r6239
Core/AudioCommon: Feed bigger audio chunks to the output devices in case of underrun.

This should eliminate the crackling with alsa and pulseaudio backends and replace it
with much nicer pauses. This is only interesting for audio backends that do not
respect Mixer::GetNumSamples() and should not impact users able to run the DSPLLE at
full speed.

The cost of this is an added LLE audio latency of about 0.06 s in the continuous
playback case. If that is too much, lower the low watermark.

Download:Dolphin SVN r6239 x86
Download:Dolphin SVN r6239 x64
Source:Here

6 Comments:

  1. Unfortunately this didn't fix sound problems in Resident Evil 0 (GC) I still have crackling sound during intro movie and menu sound is also messed up :(

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  2. does this mean that we dont have to download special SSSE3 builds and that by downloading this one if your CPU is SSSE3 compatible it will automaticly be enabled?

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  3. Thank you for all your hard work. I have been downloading these builds from you for a while now and appreciate how much time you put into this for us all. =)

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  4. Thank you for exelent work guys

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  5. hey there is a problem with the following mesagge:

    "Unknown pointer address prefix E6, report this to the devs: 0xE6625FC2"

    Please friend could you check that glitch

    Any way thanks a lot

    ReplyDelete
  6. 0x024000E0 in Pokepark Wii while the loading screen

    ReplyDelete

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