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EmuCR:PS2 emulatorPCSX2 SVN r3765 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
zzogl-pg: Having two functions with the same name, one of which is in a namespace, and one of which isn't, strikes me as a bad idea.
* Link zz with libjpeg. Well it seems to get the library from another place, but better be safe for the future.
* Use -pthread as a default option (again to be safer)
* Warn about breaking of strict aliasing rule
Significant VIFunpack retooling. Interpreters are considerably more efficient, and Recompilers are slightly more efficient. Details:
* All remaining code for handling partial/fragmented unpacks removed.
* vifRegs.NUM is now accurately simulated when queuing data from fragmented unpacks.
* Reduced the VIFunpack fragment buffer from 1MB to 4KB (max size of an unpack due to NUM being limited to 8 bits).
* Removed vif/vifRegs globals formally used by VIF interpreters (everything relies on the templated vifIdx now -- simpler and faster!)
* g_vifMask vars are integrated into vifStruct.
* All VIF mask register stuff uses the SSE-friendly vifStruct.MaskRow/Col vars now.
GCC compilation fixes.

(note to devs: a sure-fire fix for GCC's templated function problems is to typecast the templated function to itself explicitly -- works nicely for all versions of GCC and the ?: operator as well).
... and update the savestate version, since I changed all the vif containers around.
Bugfix for Tri-ace games and possibly others (bug introduced in r3762, caused by missing 'vifRegs.num is actually 256' checks)

Download: PCSX2 SVN r3765
Download: Official Beta Plugins Pack [09 August 2010]

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  1. Thanks nichole! love of my life!

    Ass: Brazilian

  2. @Brazilian
    You are weird...
    I see you almost everyday stalking Nichole.
    Go and get a life


  3. gracias por el emulador

  4. @DaniPoo, how do we know you're not stalking Nicole with your precise assessment of Brazilians posting habits?

    btw thanks Nichole!

  5. Thank you for good work

  6. I wonder why they work on Interpreters? The one that work well is recompiler, if i recall. Is that because debugging use interpreter?

  7. @Dreinz

    Go make that question at the official pcsx2 forums.

  8. @Dreinz this change effects both interpeters and recompiler

  9. @Ermir
    Err, alpha version (SVN revision) aren't supported at PCSX2, except at PCSX2 developer section. I'm not really sure about asking about this at google code either, cus it's not about bug or some compatibility issue. Sorry if my question disturb you.

    @anon #9
    I see. Thanks. Just wondering a little about it. :)

  10. No, Dreinz, it did no bother me at all. Glad you got your answer quickly. :)

  11. Nichole agent and I love it and nobody has anything to do with it! Bunch of haters! :)

    Ass: Brazilian

  12. Haha!! Yeah right! :P I really stalk her/him/that for all I care :P Yeah! I cant help to notice his love letters from time to time while reading peoples coments on the realesen ( wich I found much more interesting). And I im pretty sure that you havnt seen any loveletter from me :) But make no mistake! Nichole does a great job! And its fortunate for us!


  13. Why do some people "speak up" in Nichole's place? If she's bothered, can't she say so herself? Anyway, thanks Nichole for all these SVN builds, it's really appreciated! :)

  14. Simply cause I its bothering me read people confess their obsession with another person when im heare to read the discussions about these new releases. And dont get me wrong.. Im a big fan of "LOVE" :) But I think its a litle bit offtopic in this forum.. and bit embaressing..


  15. mejorar luz en silent hill origins seria perfecto



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