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EmuCR:DolphinDolphin SVN r6281 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6280
Core/DSPCore: Only check for internal exceptions in DSPEmitter::checkException, but
call it for every instruction, like in DSPInterpreter::Step. Fix the analysis lookups
for DSP_IDLE_SKIP and DSP_LOOP_END.

After this patch, the block_size and the return value from the block always match,
except when an internal exception is detected. This will change in a later patch,
so we actually get some benefits from checking if we need to call HandleLoop().
r6281
Core/DSPCore: Jit: only end emitting the current block when hitting an
unconditional branch(or idle skip), emit check g_dsp.pc and return when
hitting a conditional branch.

Download:Dolphin SVN r6281 x86
Download:Dolphin SVN r6281 x64
Source:Here

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