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EmuCR:DolphinDolphin SVN r6385 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
DSPHLE: Added an option for 48khz output and supporting upsampling code.

Games that have higher frequency sounds and music should sound a bit better using 48k.

I don't have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know.
add ProcessorInterface::Read16. wii64 uses this (by accident), but real hardware supports it, so why not.
Several little things.
The C version of the GenericLog was being used in both C and C++ branches of the code.
Parent panic alerts by the main_frame so that those windows get the icon too.
Fix a couple of compiler warnings.
Added some checks for libraries in the cmake build.

Download:Dolphin SVN r6385 x86
Download:Dolphin SVN r6385 x64
Source: Here

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  1. could you please make dholpin tu run pokemon xd normally??

  2. there is an error for world 4 in Super mario bro wii: "Unknow pointer address prefix 8b, report this to the devs: 0x8B76B1CC" I got this error from previous versions and no exception for this one, please fix it


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