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EmuCR:DolphinDolphin SVN r6495 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6491
DX11: Disable MSAA when using a GPU which only supports D3D 10.0.

10.0 level hardware can't create multisampled depth buffers which can be bound as shader resources as well, but we need that for e.g. EFB access or EFB copies.
Only multisampling the color buffer doesn't work either since color and depth targets must be using the same sample count.
r6492
Fix the ASM dispatcher to work with linux 64

ESI is not available as callee save register on linux 64, so use R12, which
is available on windows 64, too. The only callee save register still available on
all platforms is EBP, but i guess we don't want to fiddle with that one.
r6493
Fix for linux screensaver inhibit caused by a misinterpretation of the window id.
r6494
DX11: Fix two crashes. One occured when trying to run a game with D3D 10.0 level hardware, the other one when closing a game when MSAA was disabled.
r6495
More FIFO work. I've implemented intelligent mechanism in GatherPipeBursted to prevent "FIFO is overflown by GatherPipe!". I commented HiWatermark_Tighter parameter. If Hopefully this patch fix this issue. I will delete this definitely. I tested StarFox for 20 minutes and works really fine. :) This patch also can help when the CPU go ahead the GPU and sync in better way.
Plus: I added a _assert_msg_ in FIFO loop when the WriteDistance is negative. Please if that happens report it, this can help to solve strange issues with wrong WriteDistances.

Download: Dolphin SVN r6495 x86
Download: Dolphin SVN r6495 x64
Source: Here

5 Comments:

  1. Continue good works Dolphin developers, this emul is greater and greater !! ^o^

    ReplyDelete
  2. wow thx you very much and dude-lord of the rings aragorn quest 20 fraps,why?i have gtx 260 ghz 2.67

    ReplyDelete
  3. sad that AA is disabled if you only have a directx 10 compatible card

    ReplyDelete
  4. Very good! Thank you for new fixes!

    ReplyDelete

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