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EmuCR:DolphinDolphin SVN r6780 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6770
SSSE3 implementation of IA8 texture decode. Roughly 50% faster than SSE2 version on my computer (SSSE3: 77%, SSE2: 57% vs reference C on Core2 Duo). About half as many cycles.
r6771
Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
Fix the number of connected wiimotes in the configuration dialog so it works with translations, and update translations accordingly.
r6772
An extra 5-10% speedup for I4 texture decoding with SSE4.1 intrinsics.
r6773
Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version.

Remove a bit of redundancy in CMPR.
r6774
Fix a missing 'else' in last commit.

Remove more redundancy in CMPR (may make it faster - not tested).
r6775
Probably want to store the result for sse4.

Makes I4 textures appear again for SSE4 codepath.
r6776
This needs to be in the right place to work for sse4. Going to bed now :P.
r6777
normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).
r6778
Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
r6779
New SSSE3 implementation of RGB5A3. About 40% improvement (less cycles) on the plain C version and 17% on the SSE2 version.
r6780
fix for a error introduced in my last commit.

Download: Dolphin SVN r6780 x86
Download: Dolphin SVN r6780 x64
Source: Here

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3 Comments:

  1. Why Every things become mirror for the interface.
    I Use before "Dolphin SVN v2.0.6736 (64-Bits)" OK.

    Also same problem on "Dolphin SVN v2.0.6769 (64-Bits)"
    Mored1984@Yahoo.com

    ReplyDelete
  2. Great job! Some games went from being unbearably slow to being bearably slow with the last few releases. :)

    Too bad my CPU doesn't seem to support SSSE3... Guess it's time for a new computer soon.

    ReplyDelete

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