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EmuCR:DolphinDolphin SVN r6888 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6884
Allow opening a file and starting Dolphin on OS X by clicking
a document icon.

Don't bother creating the game list until after an automatic
start has finished and with the -b option, not at all.
r6885
Disable the default PIC generation on OS X. This might make for a
minor performance improvement and also possibly make that platform a
little less prone to problems with ABI assumptions in the JIT code,
although I haven't measured the first or seen signs of the latter.

Only the GL context needs to be specifically freed when shutting
down OpenGL. The GL canvas is implicitly freed by wxWindow.
r6886
Fix an issue where additional gamecube controllers were configured and not saved when dolphin is
translated. Fixes issue 3936.
r6887
Fix for the error Cannot Convert from charset Windows Japanese cp 932

caused by logwindow initializing the sjisconv in its constructor on systems which do not have the codepage installed (vlite)
fixes issue 3659
r6888
Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you're noticing problems related to the FPS rate because it might slow down the emulator.

Removed the Alternate RFI option as it is no longer needed.

Download: Dolphin SVN r6888 x86
Download: Dolphin SVN r6888 x64
Source: Here



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