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EmuCR:DolphinDolphin SVN r6921 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6915
DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache.
Finally remove the EmuGfxState class, cheers!
r6916
DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P
r6917
second try, a compilable :) fix for issue 3976 and some optimizations to color loading that will not mess with colors.
r6918
Enabled save-state support for the DSP LLE plug-in.

Disabled the SUBARN jitted instruction because it is causing issues with the NTSC IPL.
r6919
fix wad loading (broken by r6909)
r6920
Disabled the JIT'd version of SUBARN
r6921
little fix for my last commit

Download: Dolphin SVN r6921 x86
Download: Dolphin SVN r6921 x64
Source: Here



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