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EmuCR:DolphinDolphin SVN r7059 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7049
- Moving "Custom Projection Hack" stuff toward a new modal dialog window
r7050
Use brute force to link the software plugin.

Not yet functional.
r7051
Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it.
r7052
Fix the CMake build.

Prevent the PS3 HID crash until I can debug it.

AudioUnits are enabled by default.
r7053
Remove OpenAL for windows.
r7054
should fix build for legacy windows build system...
r7055
vs2010: fix videosoftware build
r7056
In the SCons build, skip the generation of static libraries
and just operate on lists of object files instead.

This helps with LTO since LLVM/clang LTO is completely broken
by static libraries. It also helps identify symbol clashes
between components like the former plugins.

Many linkers also expect static libraries to form a strict DAG
which turns out be a difficult rule to uphold in practice,
especially since some of our platforms aren't picky about this.

LTO builds currently appears to crash at runtime because of
the static wx libs.
r7057
Turn back on unit tests in SCons.
r7058
- Fixing Windows builds
r7059
Change the audio sample rate setting to a numerical value. Fixes issue 4045. You may have to change the setting once after this commit to update your ini file from the string that was saved there before.
Update translation pot file to reflect recent gui changes, and update a few of the languages.

Download: Dolphin SVN r7059 x86
Download: Dolphin SVN r7059 x64
Source: Here

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