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EmuCR:DolphinDolphin SVN r7109 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7096
Small fix for cmake on osx, more work left to be done
r7097
* CPUID changes:
- Added full ability to recognize true Intel HTT CPU capability (support to discriminate Intel Core 2 Duo...)
- Attempt to fix a register trashing (issue 4022 generally, linux and mac systems)
r7098
- CPUID 2nd Attempt
r7099
- CPUID
restored inline assembly code
r7100
- CPUID asm changes for x64 systems.
r7101
- again CPUID :°D
r7102
CPU... (yes)..ID -.-'
r7103
- CPUID
r7104
Reach over for Plugin_VideoOGL's copy of GLUtil.
r7105
some little fixes for dlist caching, maybe a little speed up but nothing great, please test for regressions.
r7106
Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
whit this code hashing is completely disabled for the dlists content itself this must bring some fps more but i must know if this causes any glitches.
i suspect that no game modify the content of the dlist so hash is time wasted but the only way to test it is with this commit.
please test as many games s you can and give me feedback for any glitch.
r7107
Speed back to dolpihn: - Revert Read16 CPRead fifo hack for fix RE0. This hack only solve RE0 but brings slowdown in games like RE Umbrella, etc. - Move isFifoBusy again in the fifo loop and use s_fifoIdleEvent for AbortFrame. Note: if you can play RE0 only deactivate PanicAlert. These opdecoding error seems harmless. Some day this wiil be fixed in right way.
r7108
Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
r7109
vs2010:
buildfix
move much of the build settings to .props files
-please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)

Download: Dolphin SVN r7109 x86
Download: Dolphin SVN r7109 x64
Source: Here



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