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EmuCR:DolphinDolphin SVN r7144 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7129
drop vs2008 projects in favor of vs2010
r7130
Implement Wii input recording.
r7131
* Dump AVI output on every VI (fixes issue #4064).
* Add audio dumping (fixes issue #1638).
r7132
Recordings store information about which Wiimotes are actually in use. (Slight modification to a patch by Toad King.)
r7133
OGL plugin: Include AVIDump.h unconditionally in Render.h so that Linux builds without libav don't break.
r7134
Fix frame dumping for linux.
r7135
Make sure the audio dump directory exists when dumping audio. Otherwise a segmentation fault ensues after several panic alerts.
r7136
Merge UI related projects into the main DolphinWX project.
r7137
Fix SCons build.
r7138
Fix the cmake build.
r7139
For non-win32 and with-libav conditions, add an option to frame dumping to use FFV1 codec for lossless video dumping.
r7140
windows: buildfix for non-release configs
r7141
Fix crash on loading savestate with an input movie attatched to it in Gamecube games.

Fixed Gamecube controllers being disconnected for a couple ingame seconds when loading a savestate with an input movie attatched.
r7142
Updates to rerecording behaviour:
* Frame counter is restored properly post-load.
* "Read-only mode" menu option added. Currently this either causes the movie file to be closed at the end of playback (if enabled) or continues recording past end of playback (if disabled).
* Can now properly resume recording from a state saved during movie playback.
r7143
build fix for Win32 for previous commit (sorry guys)
r7144
add includes to OnFrame.cpp, also have it use the right file (ref previous two commits)

Download: Dolphin SVN r7144 x86
Download: Dolphin SVN r7144 x64
Source: Here

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