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EmuCR:DolphinDolphin SVN r7158 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7145
Added hotkeys for most of the commands available in the File and Emulation menus.
r7146
Make hotkey dialogue display in two columns.
r7147
Tweaks to Wii rerecording for general stability and reliability.
* Better control over which Wiimotes save/load input from input files (general sync improvement).
* Wiimote save stores the ACLQ, allowing maintaining control across save/load (thanks to skid for the idea).
* Wiimote reconnect on save/load now an option - enabled by default to preserve present behaviour. Disabling this allows the above change to be effective.
r7148
Integrate helper functions from VideoSoftware's VideoConfigDialog
into the shared VideoConfigDiag.

Clean up the list of hotkey defaults a little.
r7150
Remove a few easily delineated components from the wx 2.9.2+ build.
r7151
Common: Change cpuid code again

Looks like compilers tend to use EBX for parameters if not told otherwise and
don't bother to update SP in leaf functions, so PUSH/POP kill local variables.
r7152
Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff.

This one is for NaturalViolence, since he was so eager to see it :P
r7153
wx-less: This time WITH the files of awesomeness!
r7154
Fix scons build.
r7155
Allow building with wxgtk 2.9.2 in Externals.
r7156
Fix for LLE audio dumping to report correct sample rate in output file.
r7157
Have Wiimote update call Frame::SetPolledDevice() so that recordings can track lag frames. (At present, the circumstances in which there actually would be a frame where input isn't polled elude me, but might as well be complete.)
r7158
- Reimplemented FifoReset in other way, only call to GPFifo::ResetGatherPipe() ResetVideoBuffer() in FIFO_RW_DISTANCE_LO when this is equal to "0"
- In the Command Processor Control Register when GPReadEnable is OFF, wait until the fifo lopp finish with thi actual 32 bytes block. This is necessary to have Safe Disabble GP Read in this way AbortFrame is performed by the software, beside this can help to have accurate GPReadEnable OFF.
Please test Metroid Prime 1/2, Guilty Gear XX, X men gc, SMG, and shuffle you can test Harry Potter Prince for WII. :)

PD: The fifo code need a clean very soon.

Download: Dolphin SVN r7158 x86
Download: Dolphin SVN r7158 x64
Source: Here



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