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EmuCR:DolphinDolphin SVN r7209 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
Handle NaN in fselx. Fixes issue 4106.
Back out r7195 pending a closer look at thread safety in the
video backends.

This would be considerably easier if there was a way for me to have
fully working video in some sort of VM. If anyone has achieved that,
preferably with Linux but failing that with Windows, I would
appreciate any tips on how to set it up. VideoSoftware used to more
or less work in a VM, but I've never been able to get OpenGL to do
much more than open the window and display OSD messages.
Core/Common: Add support for low 8 bit parts of SI,DI,BP on 64 bit in x64Emitter

In addition protect against their use on 32 bit and the use of [ABCD]H
together with a REX prefix on 64 bit.

This assumes that the customOp parameter of WriteREX and operandReg of
OpArg always are registers, and thus needs to give something valid to
WriteREX when that is not the case (WriteShift).

In addition to the patch i sent to the ML, there are a few changes to the
error reporting(mostly whitespace).
Revert alphabetization of game profiles in the video config dialog until I (or someone) has time to do it right.
setup ios revision (makes some wii demos shutup)
XInitThreads() must be the very first Xlib function called or else
some X state will have initialized mutexes and some won't, leading
to unpredictable results depending on the feature set compiled into
wxWidgets and so on.

wxGTK starts by calling Xlib functions indirectly through gdk very
early on, so we must hook into wxApp::Initialize().

I believe this should properly fix issue 1540. In case of problems,
please reopen that issue. If you see XLockMutex in a backtrace,
that's a pretty good indication.
Stop building some unused files.
std::locale("") seems to be broken not only on OS X, but also
on FreeBSD and Linux when building with clang.

I think it would be best to only use wxWidgets for localization.
wxConvCurrent in wxWidgets is not always initialized at startup
like it is supposed to and depending on the linking method used
this shows up as the inability to use it in an initializer.

I think this may be a wxWidgets bug (ticket #12927), but I haven't
fully debugged it yet.

For now, apply a workaround here.
windows: fix crash on close

Download: Dolphin SVN r7209 x86
Download: Dolphin SVN r7209 x64
Source: Here

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  1. the openal runtime, and cgd3d9 is also not required in the latest dolphin.

  2. Wow, less dependencies? That's always a nice thing!

  3. dolphin emulator is going downhill, recently all the version crashed when switch to full screen by pressing alt+enter!!!!

  4. useless... make it fast with fullscreen and even on celeron not run good narut game run like sht damn you

  5. lol... anon with slow ass pc.



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