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EmuCR:DolphinDolphin SVN r7251 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
debugger: better saving/loading of breakpoints/memchecks to file
no more softice style :(
memorycheckdlg: set the log, break, and range flags properly
more memcheck stuff
vector::erase needs a non-const iterator.
D3D9/11: Fix that "Disable Dest. Alpha Pass" option...
Thanks to NaturalViolence for reporting ;)
little commit to dx9 add generation mode to RestoreAPIState to avoid possible errors, don't know if this fix anything but now is more correct.
some cleaning in dlist cache, runvertices and runcompiledvertices
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.
If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
change how the "toolbar" of bp window is handled -> works correctly in release build.
code is still ugly, so if you feel like writing a shiny debugger...
Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.

Based on an idea by JPeterson.
Linux build fix.

Download: Dolphin SVN r7251 x86
Download: Dolphin SVN r7251 x64
Source: Here

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  1. Thanks=)
    Good work agian=)

  2. when work the gamecube game, captain tsubasa????



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