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EmuCR:JPcspJpcsp SVN r1993 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1987
Fix for black video when enabling "save GE to texture": video images can be copied directly into the frame buffer using sceDmacMemcpy.
r1988
Improved r1987: prevent a texture caching when copying to any VRAM address
r1989
Further improvements for new option "Save GE to texture" when playing a video
r1990
Fixed "environment mapping" function in VideoEngine without shader. This might fix some complex 3D graphics when shaders are disabled.
r1991
Improved automatic detection of audio while playing a video. This might enable missing audio in Videos of some games.
r1992
Implemented encrypted SAVEDATA handling:
- Reversed and implemented high level emulation of chnnlsv.prx module's functions in CryptoEngine;
- Implemented SAVEDATA decryption and encryption (with hash generation);
- Added an option to toggle between modes (plain and crypto).

Improved TMP folder handling:
- Allowed custom selection of temporary folder;
- Implemented decrypted EBOOT.BIN extraction for the current application.

Restricted PRX decryption to boot modules only.

Improved MIPS_GPREL_16 relocation with newly discovered finding.

Improved __sceSasSetVoicePCM in sceSasCore.

Added draft implementation for sceMp4 module.
r1993
Added missing changes from last commit.

Download: Jpcsp SVN r1993
Source: Here

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