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EmuCR:DolphinDolphin SVN r7313 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7309
* Italian translation update
+ Overall and general inspection before...
+ ...removal all "string-leashes" (now you should see 100%(?) of translated strings)
r7310
Use clang for compiling the few .c files, including minilzo-2.04
which appears to trigger a bug in the version of llvm-gcc included
with some releases of Xcode prior to 3.2.5.
r7311
Somewhat experimental. If the SYSCONF file is not found or is invalid then generate one. For now ask the user if this should be done. The generated SYSCONF file works for me with the games I have tested, but this needs further testing. Unfortunately, most users will never use this as they will have the SYSCONF file anyway. Eventually we could perhaps remove the distributed SYSCONF, and generate it the first time dolphin is run.
r7312
Core/DSP/Jit: Fix register cache state tracking in bloop and loop emitters

Fixes dsp lle jit crashes with dkcr.
r7313
problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again.

Download: Dolphin SVN r7313 x86
Download: Dolphin SVN r7313 x64
Source: Here

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