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EmuCR:DolphinDolphin SVN r7376 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7370
Core/DSP: Fix loop/loopi for Interpreter and JIT.

A repeat count of zero still executed the instruction once. Fixes Zelda Ucode
audio crackling.

Fixes DSPLLE audio in: Luigi Mansion, Pikmin, Super Mario Galaxy,
Zelda CE, Zelda Four Swords, Zelda WW, Zelda TP.
(Thanks LM for testing)
r7371
Missed a dialog before.
r7372
Build fix. :3
r7373
Make sure to not do any XFB emulation at all if it's not enabled.
Should fix issue 4294.
r7374
Game-specific video settings:

* Moved the config validity check to reflect the emulator enforced settings at the config dialog
* Removed some obsolete validity checks
* Corrected "EnablePixelLighting" typo in the ini files

Fixes issue 4277.
r7375
Added a toggle switch for the OpenMP texture decoder in the graphics settings.
r7376
Fixed a memory leak that occurred while compiling the OpenCL kernels.
Reset the frame counter after loading a save.

Download: Dolphin SVN r7376 x86
Download: Dolphin SVN r7376 x64
Source: Here

3 Comments:

  1. thanks for the update. although unplayably slow for me :(

    ReplyDelete
  2. use.less emu
    REQUIRES A INCREASE OF VELOCITY NOW!!!!!1111!!!11!

    ReplyDelete

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