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EmuCR: DaedalusX64DaedalusX64 SVN r690 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
[=>] Merged from Dev branch:

Rev 202 - Salvy
[!] Reworked Viewport codebase (WIP)
Rev 203 - Salvy
[!} Workaround for MM crashing with Memory Access opt
[!] More work for viewport codebase (less hacky than my previous attempt)
Rev 204 - Salvy
[-] Small error from last commit..
Rev 205 - Salvy
[+] Added hack to work around the wrapping issues we have in Zelda [can't think a proper way to handle this :(]
[+] Ucodedef for SetOthermode
Rev 206 - Salvy
[+] Unlocked extra memory for all psps, except phat of course (note : if using a loader, make sure is supported)
[!] Silly mistake from last commit
[~] Move mem access opt to advance settings
[+] Added info for mem access in crash dump
Rev 207 - Salvy
[+] Rewrote how we generate cic codes (code is 90% smaller now)
[!] Frameskip HandleEndOfFrame
[~} Small change when set the flag to unlock the extra mem
[~] Some cleaning in frameskip options
[=>] Merged from Dev branch:

Rev 208 - Corn
[!] Fix for Conker_Tri4
Rev 209 - Salvy
[!] Reverted changes from last commit (was causing Conker to keep reloading its ucode)
[~} Some clean ups to ROMImage.cpp
[~] Small optimization to DLParser_RDPHalf1_GoldenEye (saved around 12 ops)
[!] Implemented correctly DLParser_TexRect_Last_Legion (fixes BSOD in sub menus)
[!] Fixed bug I introduced when viewport not being changed in some occasions
Rev 210 - Corn
[-] Removed sm64 unneeded blendmode
[-] Removed leftover printouts
[-] Reverted change that made compiling fail if only DEBUG_DLIST and CONSOLE are defined
[+] Added back struct for Conker_tri4 as option (with more optimizations)
Rev 211 - Corn
[!] Reverted change devs-revs 130 causing PHAT to run out of memory when pressing home button
[=>] Merged from Dev branch:

Rev 212 - Salvy
[!] Speculative bug fix that caused to keep rehashing Conker's ucode
[!] Fixed bug that caused viewport to to be override if it didn't changed
[!] Made if viewport changed check less hacky and cheaper
Rev 213 - Salvy
[-] Forgot to delete some debug code..
Rev 214 - Salvy
[!] Fixed clean scene no longer working in Mario Party and other games
[!] Simplified texture filter
[!] Checked if viewport changed earlier
Rev 215 - Corn
[+] Made CPU rendering compatible with VFPU rendering (insert-matrix and ENV MAP)
[!] Rearranged Clip_tri_to_frustum and made CPU and VFPU versions accessible

Note: CPU->Clip_tri_to_frustum is broken and has been so for quite some time.
Rev 216 - Corn
[!] Removed "feature" that allowed to swap home with select button (no longer needed)
[+] added more comments and removed legacy debug code from ucode detector
[+] Spread randomly cache ucode entries if we hit max of entries allowed

Download: DaedalusX64 SVN r690
Download: DaedalusX64 Preview Pack (2010-07-27)
Source: Here

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  1. Nice! Thanks for NEW update!

  2. Paul (KingPepper)May 3, 2011 at 5:37 PM

    This is not really a update in that Beta 3 update is already released, this is just updating the public SVN with the developers SVN.

    So download this one found here, for latest version. http://www.emucr.com/2011/04/daedalusx64-beta-3-update.html

  3. Paul this is an update moron, they update source code and add new code. Hence the word "revisions", which means to re examine and make alterations to. How is that not an update? Rethink it for a min.


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