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EmuCR:DolphinDolphin SVN r7654 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7650
OGL/Depalettizer: cast the ints to float

Fixes shader errors from nvidia-driver:
0(12) : error C7011: implicit cast from "int" to "float"
0(13) : error C7011: implicit cast from "int" to "float"
r7651
DSP/Jit: Combine clrp memory writes back to two 32bit writes

This time without the (char*)/(u64*) confusion.
r7652
JIT: Add support for memory accesses with scaled index register but without base register

This is mostly useful for removing SHLs by constant 1, 2, 3, which this
commit implements in one place.
r7653
use same region memcards as the nand title that is being launched
... this patch has been sitting in my working copy for ages :O
fixes issue 4657.
r7654
Fix some texture glitches in DX11 from my last commit

Download: Dolphin SVN r7654 x86
Download: Dolphin SVN r7654 x64
Source: Here



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