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EmuCR: DaedalusX64DaedalusX64 SVN r722 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r722
[=>] Merged from Dev branch:

Rev 325 - Salvy
[!] Simplified Audio_Ucode
[~] Make sure to reset isMKABI and isZeldaABI
Rev 326 - Salvy
[+] Added blendmode for Zora's Domain water
Rev 327 - Salvy
[+] Added mem*0 + mem*1 blender (Fixes menu in Wave Racer. In fact we shouldn't need to render it, but is cheaper to handle it.)
[-] Removed wave racer blendmode and hack for menu (no longer needed)
[!] Force disable simulate doubles for Gex64 (fixes Gex64)
Rev 328 - Corn
[!] Clean up SetNewVertexInfo() for Conker
[!] Change order for PIF processing in DMA
Rev 329 - Corn
[!] Optimized order for ENV mapping in Conkers SetNewVertexInfo()
Rev 330 - Salvy
[!] Full extend DADDU (Fixes cut scene in final stage in Conker) (Note : This is the proper way, not sure why ExciteBike needs the operand to be 32bit.. I'll investigate eventually)
[!] Fixed DSUBU (Fixes crash in final stage in Conker, also random lock ups in Animal Crossing, and random lock up when entering pause menu in Majora's Mask)

PS : Final stage in Conker should be playable now \o/

Note: There's a big design flaw in our SPECIAL opcodes (and probably other opcodes), since rt and rs order is wrong! This doesn't matter for mults and adds, but is a break deal for subs and divs, I'll correct this soon.

Download: DaedalusX64 SVN r722
Download: DaedalusX64 Preview Pack (2010-07-27)
Source: Here

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