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EmuCR: P.E.Op.S. DSound PSX SPUP.E.Op.S. DSound PSX SPU v1.10b SVN 6 is released. P.E.Op.S. DSound PSX SPU is the Windows PSX spu emulation plugin, using DirectSound, which can be used with the win32 ePSXe emulator software.

P.E.Op.S. DSound PSX SPU v1.10b SVN 6 Changelog:
Changelog:
- Fix Zinc support
- Fix output buffering (DSound)
- Change emu lag tolerance (DSound)
- Maybe fix SVN5 game freezes

1) Configure plugin in psx emulator for Zinc first
- Main volume = sound effects volume
- QSound volume = Zinc emu-controlled
2) There's a bug that could cause a skip in sound when save / load stating. So it should be gone now. Response time should be better now.
XA streaming would be easier to detect this (being higher frequency)
3) ~3 second pad buffer is always maintained now. Which gives the emu at least 2.9 seconds to draw one vsync frame. Save stating should be smoother and maybe 'pause' but not garble out with old data.
4) Don't know why SVN5 optimization would break the spu. Seems really odd. Changed it around to handle Pete's reverb better. And maybe not break Neill's reverb.

Hopefully that's the end.
- If Grandia PAL still freezes, mention -where- it freezes. And how often. And if some of the earlier builds fixes it. Or whether it works with Eternal.
(If I'm not interested enough in fixing it, I won't put in the time).

edit:
The audio skip bug works like this:
[latency pad][2 ms data][garbage][streaming data]

We remove that small part of 'garbage' or 'dummy' data and the skip should go away.

EmuCR: P.E.Op.S. DSound PSX SPU

Download: P.E.Op.S. DSound PSX SPU v1.10b SVN 6
Source: Here

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