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EmuCR: BizHawkBizHawk SVN r2000 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk SVN Changelog:
r1994
Made joypad_get independent of mnemonics. Here's the Lua script I used to test:

while true do
joypad.set("Up", true)
local buttons = joypad.get()
local result = {}
for index, value in pairs(buttons) do
table.insert(result, index .. ": " .. tostring(value))
end
gui.text(0, 36, table.concat(result, "\n"))
emu.frameadvance()
end

For some bizarre reason, after a while, the ordering of the buttons goes from stable to chaotic, making it impossible to read the buttons pressed. adelikat says not to worry about this because order is meaningless in Lua. Still, this is very curious...

TODO: Set using a ClickyVirtualPadController and Global.StickyXORAdapter.SetSticky(Controller + " Up", false)...whatever that means.

r1995
Lua Console - Open Script - add a *.txt option in the openfile dialog
r1996
Lua Console - drag & drop .txt files
r1997
Lua Console - track changes on Move Up / Down
r1998
Lua Console - option to disable scripts on load
r1999
Lua Console - autoload session
r2000
joypad_set works.

Download: BizHawk SVN r2000
Source:Here



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