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EmuCR:JPcspJpcsp SVN r2474 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r2471
Added frame skipping functionality (only available in the menu under Video): a desired FPS can be specified and Jpcsp will skip frames to try to reach this FPS value. The FPS value will only be reached if the application is able to produce frames at the specified rate.
A new FPS counter has been introduced, showing more correct values, but usually lower FPS values as before (previous implementation was over-optimistic, see README.txt).
r2472
Added skipping of BEZIER, SPLINE and TRXKICK (only in GE space) when the frame is skipped.
r2473
Added documentation of frame skipping in README file.
r2474
Fixed TRXKICK video command for area inside GE space with OpenGL rendering.
Cleaned-up code now unused.

Download: Jpcsp SVN r2474
Source: Here

5 Comments:

  1. FiX UFC 2010 Undisputed for ATI/AMD !

    ReplyDelete
  2. Wrong link. This link is for compiling the emulators. Go to their source ans ask them over there. They never come here to answer your question. Not here!

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  3. this emu just needs to be faster it has advanced features but the java is its downfall...needs to convert this to c++

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  4. you guys are pathetic just pathetic. This emu is perfect for me.. I play 100% with full speed

    -DBZ Shin Budokai
    -DBZ Shin Budokai 2
    -God of War Ghost of Spartha
    -God of War Chains of Olympus
    -Soul Calibur Destiny Warriors
    - and more

    I play all this games on full speed and finished all this games. Thanks JPCSP keep up the good work.

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  5. Well, if "conversion" (i'd rather call it PORT) to c++ were so easy, someone would do it.
    Why don't you learn java nd c++ and port it yourself? ^^
    On a descent PC it should run just nice (don't forget it's a console similar to ps2 and it's emu requires a good pc too!)

    Be patient and give the emu to develop.

    ReplyDelete

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