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EmuCR: PCSX2PCSX2 SVN r5190 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r5190
cmake: add a bunch of Micove patch. Thanks.
* Add 2 new dev options: REBUILD_SHADER (nvidia cg) & BUILD_REPLAY_LOADERS
* zzogl-pg-cg will use the shader of zzogl-pg.

Download: PCSX2 SVN r5190
Source: Here

4 Comments:

  1. can someone help fix Wild Arms 3 it can on 60fps it only reach 45 I hve quad core i3 3.07 nvidia geforce 9600 1GB 2GB ram its running other games sharp 60fps

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  2. it cnt* run 60fps it only runs 45fps except when renderer is SOftware it runs 50 to 55 fps but its eating all the RAM

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  3. Attention: Go to their source.. Emucr isnt responsible because emucr are not the developers.. Only compilers. thats it.

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  4. @ Master

    First of all i3's are dual-core, second 9600(GT) is a weak GPU, and try running Shadow of Colossus or Zone of Enders "sharp" 60fps on 3X native res or higher without any speedhacks. What I mean is...

    Wild Arms 3 has a playable status, which means it's just your rig that isn't fast enough to run it at playable settings, or the settings you desire.

    Anyways... Try running it on native (if you're not doing it now), and enable as much speedhacks as you'd "like". Suggestion, when you run the aforementioned game check EE and GS percentage counters in the title bar of the play window, if either of those is being like really high "90%+" increase the respective slider in the speedhacks bit. But increasing both and especially VU on 3rd notch can be really negative sometimes.

    EE (EE Cyclerate = CPU), GS (VU Cycle Stealing = GPU). I'd say that's about it.

    Also you can always disable audio and use mild frameskip for an additional fps boost.

    Regards.

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