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EmuCR:JPcspJpcsp SVN r2580 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r2576
Fix for error when starting a .PBP file on Linux (Issue 210).
r2577
Fixes and improvements for 3D export:
- do not lock/overwrite export files when starting Jpcsp
- each export now done in a separate directory: export/Export-1, export/Export-2
- small performance improvement for texture modding.
- possibility to export the whole 3D scene or only the visible parts of it (reducing the size of the exported scene)
- added support for applications reusing the same texture with different CLUTs.
r2578
Fixes and improvements for 3D export:
- do not lock/overwrite export files when starting Jpcsp
- each export now done in a separate directory: export/Export-1, export/Export-2
- small performance improvement for texture modding.
- possibility to export the whole 3D scene or only the visible parts of it (reducing the size of the exported scene)
- added support for applications reusing the same texture with different CLUTs.
r2579
Export 3D: support for textures with non-power2 bufferWidth, always export the texture according to its width and pad with black pixels if the buffer width is smaller.
r2580
Added debug information, no functionality change.

Download: Jpcsp SVN r2580
Source: Here

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