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EmuCR: GekkoGekko Git (2012/07/26) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko Git Changelog:
* added scissor box decoding. temp disabled in renderer since this messes up some games, e.g. SMS :/
* added renderer methods for setting scissor box, line, and point sizes. removed renderer vertex send calls. updated vertex loader to use vertex_manager instead
* fixed a shader typo that made primitives without textures always black
* made font color yellow, this is easier to see
* removed fps limiter for now
* moved init stuff that was in fifo.cpp to video_core.cpp
* added a vertex_manager module to pull out sending vertex data from the renderer - this is quite a bit faster than using virtuals

Download: Gekko Gekko Git (2012/07/26)
Source: Here



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