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EmuCR: BizHawkBizHawk SVN r2715 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk SVN Changelog:
r2710
nes-work on mapper091 a bit, but its still not right
r2711
Start Mapper 197 (based on MMC3) and sort out the use of this vs Mapper 91.
r2712
AxROM (Mapper 7) - make all AOROM games not emulate bus conflicts, fixes various Wheel of Fortune games, Double Dare, and Jeopardy
r2713
oops, add Mapper197.cs
r2714
LuaWriter. This is half of a lot of changes im making.

1)Made a list of int arrays, these will have a start position, length, color and a number that will tell if said text is gonna be bold or not. This was made to color the text only once per edit. I also made it so these values are added in order of the starting position. This will select the text from top to bottom and not randomly like it used to be.

2)Made ColorSymbols (wich is now called AddSymbols) will no longer search symbols in the textbox, instead on a copy of it that is saved in a string variable. This was made because the RichTextBox.Find method selects text in the textbox, making the whole process slower. This will be done to the ColorComments and ColorStrings aswell.
r2715
LuaWriter. Made ColorComments, ColorStrings and ColorLongStrings (wich is now called AddComments, AddStrings and AddLongStrings respectively) will no longer search symbols in the textbox, instead on a copy of it that is saved in a string variable.

Download: BizHawk SVN r2715
Source: Here



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