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EmuCR:JPcspJpcsp SVN r2731 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r2725
Added tests for sceRtcGetCurrentTick in rtctest.pbp.
r2726
Small fixes in sceRtcGetTick and
r2727
Improved compatibility of sceKernelStartThread: cpu registers are filled with 0xDEADBEEF before the thread is started.
r2728
Added new option to immediately run an application after loading it. The new option is available in the general settings: Issue 304.
r2729
Option "Enable Media Engine" is now enabled by default.
r2730
Improved sceMpegRingbufferPut: callback is not called when no packet has to be read.
Changed message "This is a faked MPEG video" into "Enable the Media Engine to see the MPEG Video" as suggested by sum2012.
r2731
Improved compatibility of sceAtracSetDataAndGetID and sceAtracSetHalfwayBufferAndGetID.
Improved _sceAtracGetContextAddress, __sceSasSetVoiceATRAC3 and __sceSasUnsetATRAC3. Atrac3 still cannot be played through sceSasCore.

Download: Jpcsp SVN r2731
Source: Here



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