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EmuCR: GekkoGekko Git (2012/10/03) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko Git Changelog:
* Merge branch 'linux-fixes' of https://code.google.com/p/gekko-gc-emu
* deleted old glfw files
* renamed glfw.* to glfw3.* - this is how is built
* latest version of glfw3 - 2012-02-10 via sourceforge
* Fix a few additional compiler warnings.
* Merge branch 'linux-fixes'
Also add additional fixes to cut down on gcc warnings.
Conflicts:
src/common/src/config.h
* Fix more compiler warnings.
Fix redefined macros and replace multi-character constants with an
equivalent 32-bit hexadecimal value.
* Fix compiler warnings.
Fix several compiler warnings, most of which were due to the fact
that literals were being referred with variables of type char *
(when they should be of type const char *).
* Add fixes for Linux.
Add as few changes as possible to get Gekko to compile against the
glfw3 trunk and run properly on 'nix based systems.
* enabled preprocessor secure template overloads in VSprops
* removed all _s windows-only string function calls

Download: Gekko Gekko Git (2012/10/03)
Source: Here



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