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EmuCR:JPcspJpcsp SVN r2857 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r2847
Fixed disasm of VTFMx and VHTFMx instructions.
r2848
New graphics option: "Save Stencil to Memory (more accurate but slower)". This
options improves the compatibility of the graphics when the application is using
the stencil feature. This might help applications showing an "overbright"
display when not using the software renderer.
This new option is not (yet) compatible when the option "Enable saving GE screen
to Textures instead of Memory" is selected. It is then ignored.
r2849
Log the new settings "Save Stencil to Memory" into the log file.
r2850
Improvement in audio input (microphone): fake silent audio input when no
microphone is available on the computer.
r2851
Implemented sceFontGetCharImageRect
r2852
Avoid NullPointerException in MediaEngine when playing MP3.
r2853
Code clean-up.
r2854
Code clean-up.
r2855
Code clean-up.
r2856
Improved ClassAnalyzer to also support long parameters (taking 2 slots on
stack).
r2857
Code clean-up.

Download: Jpcsp SVN r2857
Source: Here



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