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EmuCR: PPSSPPPPSSPP Git (2012/11/20) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* v0.3
* windows gui option for buffered rendering. Misc fixes, prettier checkbox on android.
* Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
* Implement a missing time function
* Remove x86disasm, experiment with build order
* ALPHA_TEST doesn't exist on OpenGL ES 2.0
* Assorted FBO fixes
* Workaround for motogp setting a bogus framebuffer address.
* GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others.
* Some reorg in preparation for FBO work
* Found a better way to do the previous change. Allow JIT on mac/linux.
* Synchronize the mainloop to the display end-of-frame on nonWindows
platforms.
* Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
Core/HLE/sceKernelInterrupt.cpp
native
* Merge branch 'master' of github.com:hrydgard/ppsspp
* Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
Core/HLE/HLE.h
Core/HLE/sceKernel.h
Core/HLE/sceKernelInterrupt.cpp
* code style fixing, remove unused field
* Allow specifying a range when allocating UIDs, default to [16, inf]
* Warning fixes
* Reindent sceKernel


EmuCR: PPSSPP

Download: PPSSPP Git (2012/11/20) x86
Download: PPSSPP Git (2012/11/20) x64
Download: PPSSPP Git (2012/11/20) for Android
Source: Here2

1 Comments:

  1. la pagina oficial ya sacaron la v0.3... Moto gp ya es playable nada mal nada mal

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