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EmuCR: GekkoGekko efb-copies Git (2012/12/06) is compiled. Gekko efb-copies Git is a branch of Gekko. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko efb-copies Git Changelog:
* added render window stretching/resizing, moved FPS printout to the title bar
* renamed ShaderCache to ShaderContainer to be consistent
* refactored texture_decoder a bit, defined texture formats in an enumeration
* implemented EmuWindow GLFW GetWindowSize
* added a fast general-purpose 64-bit hash function to common
* added texture_manager.cpp and texture_manager.h to the project, this code will handle detecting new textures and notifying the renderer. also updated video_core to initialize it.
added texture_cache to the project, texture_manager and texture_cache to the CMakeLists, made TextureManager part of gp namespace
added texture_cache to the project
* added missing docstring comments to texture_decoder.h and texture_decoder.cpp
* updated shader_manager to use hash_container for the shader cache
* fixed comment docstrings to not use the ugly syntax in common::log
* added hash_container.h to common VC project
* added some common code for a generic hash container - something that stores a dictionary of hash key to value mappings

Download: Gekko efb-copies Git (2012/12/07)
Source: Here

2 Comments:

  1. Calm down.. Talking to them in source above.. not here. EmuCR is just compiling the emulators to be released, thats it. Complaint ? Buy Wii! :)

    ReplyDelete
  2. I am sure it compiled fine,the problem is the stupid compression part.

    I even tried another link other than mediafire and it still had 0 byte files.

    ReplyDelete

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