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EmuCR: GekkoGekko Git (2012/12/13) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko Git Changelog:
* change how we handle window title and window size to be cleaner and safer, huge commit that:
- added a current_fps to the renderer interface, implemented it and updated the GUI backends accordingly
- changes common::config RenderTypeToString and CPUCoreTypeToString to use std::string
- changed video_core init to happen on main thread and before actually starting the emu
- in EmuWindow, made SetConfig non-virtual, and made SetConfig and SetTitle conform to the setter/getting naming guidelines
- in EmuWindow, removed GetClientAreaSize - no longer needed with set_client_area_width and set_client_area_height
- added window_title creation to EmuWindow... this is probably the best place for it
- updated window resize event in Qt window backend to store window size, not PollEvents
- moved configuration file initialization in Qt main.cpp to the very beginning, this should happen before anything else
- removed raster_font usage from renderer_gl3, renamed PrintDebugStats function to UpdateFramerate
* renamed GetControllerInterface and SetControllerInterface to be consistent with our style guidelines for getters/setters, added setters/getters for client_area_width and client_area_height, implemented a OnWindowSizeEvent in GLFW and removed call for glfwGetWindowSize


Download: Gekko Git (2012/12/13)
Source: Here



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