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EmuCR: GekkoGekko Git (2012/12/28) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko Git Changelog:
* changed vertex/fragment shader predefines to be prefixed with just a single underscore - "__" prefix is reserved
* gcc needs typename when declaring map iterator in hash_container class template :P
* removed/replaced use of 'auto' keyword from hash_container, this is c++11 and we don't use c++11 yet
* Merge branch 'texture-cache'. This adds detection of changes to the source texture, caching of recently used textures, and cleaning up of unfresh textures.
* made CacheEntry.hash_ and CacheEntry.frame_used_ public, removed getters/setters
* added better cross-platform support/detection with hash.cpp, properly handle inline crc32 SSE4 code on things !=Windows
* made getters const
* removed HashContainer_Simple, was unused and crappy - use HashContainer_STLMap instead
* updated hash_container interface to provide a pointer into the container on Fetch, updated texture_manager and shader_manager accordingly

Download: Gekko Git (2012/12/28)
Source: Here



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