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EmuCR:JPcspJpcsp SVN r2908 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r2903
Fixed compilation warnings, no functionality change.
r2904
Improved sceMpeg when application is not giving the first 2048 bytes of the PSMF file: avoid errors while parsing the PSMF streams.
r2905
Improved scePsmfPlayerGetAudioData when in pause mode: return silent audio (and not repeating the last decoded as previously).
r2906
Fixed the handling of indexed vertices (GU_INDEX_...) when merging multiple PRIM video commands into a single OpenGL drawElements call. This should fix incorrect graphics when using indexed vertices combined with shaders and vertex cache.
r2907
Added test for savedata mode 12 (FILES) to SavedataTool. No new findings :-(
r2908
Small improvement in sceSasCore: improved ending of a voice sample. Probably not noticeable.

Download: Jpcsp SVN r2908
Source: Here



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