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EmuCR: PPSSPPPPSSPP Git (2012/12/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Buildfix
* V4
* Upgrade native
* Respect param len in PARAM.SFO parser
* DisplayDrawer->FramebufferManager
* Halve the kernel memory so that the "volatile" 4MB fits without overlapping
* Revert broken optimization in TextureCache (there are still memory savings to be had though)
* Merge pull request #108 from unknownbrackets/scheduling
Scheduling fixes (mostly sema/mutex)
* Update tests.
* Process events when idle or switching threads.
Fixes hrydgard/ppsspp#104, so things execute more accurately.
* Consider threads still waiting until they wake.
This seems to match the actual behavior of timeouts much better.
* Match hw timing of mutex/sema timeouts better.
Affects some tests passing/not passing due to minor timing issues, ugh.
* Allow semaphores with waiters to signal.
If the max is 1, but there's 1 waiting, it's okay to signal 2.
Really, the final result is what matters.
* Mutexes and semaphores don't always reschedule.
It's just the normal rescheduling happening. Previous tests weren't
correct.
Also some minor cleanup.
* Also get TITLE from PARAM.SFO
* Update tests
* Parse PARAM.SFO to get the disc ID, show in title bar on Windows
* Fix silly issue with logging in debug mode
* TextureCache: Cleanup, memory savings
* printf Asserts, so they end up in the test logs.
* Merge pull request #107 from tmaul/master
Add UMD: and umd: mount point
* at least one game expects the UMD to be on UMD:

EmuCR: PPSSPP

Download: PPSSPP Git (2012/12/01) x86
Download: PPSSPP Git (2012/12/01) x64
Download: PPSSPP Git (2012/12/01) for Android
Source: Here



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