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EmuCR:DolphinDolphin Git 3.5-268 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge branch 'ES_LAUNCH'
Games that are now playable:
Back to the Future: The Game
CSI - Hard Evidence
CSI - Deadly Intent
CSI - Fatal Conspiracy
Red Steel
Metroid Prime: Trilogy
Wii Sports + Wii Sports Resort pack
Sam & Max: Season One
Sam & Max: Beyond Time and Space
Kirby's Dream Collection: Classic Collection
Indiana Jones and the Staff of Kings: Fate of Atlantis
* ES_LAUNCH:
Fixed SSBB from starting at the mini-games screen.
Build fix
Corrected a state bug where newly loaded dols did not have their patches applied.
Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory. Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function. Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset). Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
Added some IOS version checks and code to clear memory before loading the dol.
Added support for Reset (from menu). Fixes Sam & Max.
Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd. Added some stubs for Reset to Menu and SSBB's load from disc partition. Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
Added argument detection and passing to the loaded dol. This fixes the Wii Sports+Wii Sports Resort bundle pack.
Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.
Conflicts:
Source/Core/DiscIO/Src/FileSystemGCWii.cpp
* Fixed SSBB from starting at the mini-games screen.
* Build fix
* Corrected a state bug where newly loaded dols did not have their patches applied.
* Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory. Fixes Kirby's Return to Dreamland.
Added a way to categorise the type of HLE function. Currently, there are debug, floating point, memory and generic functions.
Added a HLE function for OSGetResetCode (Warm reset). Fixes the CSI games.
Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
* Added some IOS version checks and code to clear memory before loading the dol.
* Added support for Reset (from menu). Fixes Sam & Max.
* Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd. Added some stubs for Reset to Menu and SSBB's load from disc partition. Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
* Added argument detection and passing to the loaded dol. This fixes the Wii Sports+Wii Sports Resort bundle pack.
* Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.
Metroid Prime Trilogy is working. Wii Sports+Wii Sports Resort is not working. Any games which can be played using the dol replacement trick should work here.
Suspect that the DOL's are meant to receive an argument list which has not been catered for in this code. This probably also means that the Metroid Prime Trilogy games are locked in Veteran difficulty for the time-being.
* Merge branch 'unix-fastmem'
* Enable fastmem (aka. backpatch) support on Linux amd64 and OSX x64. Not tested on OSX, 8% performance increase on Linux amd64
* Fix two unsigned/signed mismatch warnings.
* Change audio latency setting to a wxSpinCtrl, fixes layout problem on linux.
* - Made GenRandomCode's 'size' parameter unsigned. Doesn't make sense to have the capability of being able to be negative.
- Made CodesToHeader's 'numCodes' unsigned for the same reason.
- Removed some type-casts from other functions.
* Real fix for Linux Wiimote disconnect hanging.
Fixes issue 5903.
* Fix a clear bug in aldlist.cpp.
Properly clears itself now.
* Get rid of unused iterators in JitCache.

Download: Dolphin Git 3.5-268 x86
Download: Dolphin Git 3.5-268 x64
Source: Here

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