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EmuCR: GekkoGekko Git (2013/01/03) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko Git Changelog:
* removed include of opengl.h (old removed code, missed this with commit 034b10d6da38)
* fixed a bug where we were not properly checking if the shader actually changed before reapplying it
* made texture manager hash sample count 128 (from previously 256), not sure yet what the ideal number is for this one (perhaps should be a configuration setting), but for now `128 is fine and much faster
* removed unused code for SSE support macros... this stuff is crappy and has been replaced with something better

Download: Gekko Git (2013/01/03)
Source: Here



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