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EmuCR: PPSSPPPPSSPP Git (2013/01/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #435 from unknownbrackets/vpl
Proper VPL rescheduling/waiting
* Cleanup the other vpl functions.
* Oops, 0 is a valid timer id.
* Actually wake up threads on vpl free.
* Properly wake semaphores in priority order.
* Clean up sceKernelFreeVpl(), not waking yet.
* Implement basic waiting for VPL allocation.
Always times out so far, though.
* Make sure BlockAllocator doesn't get off grain.
This should fix spurious warnings about AllocAt() when loading a game.
* Always use -1 for failed allocs in block allocator.
Before it used 0 and -1, confusing.
* Cleanup sceKernelCreateVpl() and add warns/errors.
* Merge pull request #436 from unknownbrackets/io-fix
Restore previous functionality of sceIoCloseAsync()
* Revert part of 289b0eb which broke some games.
Although defAction isn't a good solution, removing it outright seems
to break things.
* Merge pull request #434 from Xele02/master
PSPMsgDialog return value
* Update dialog display and return code depending of request version.
* Merge pull request #433 from xsacha/master
Fixes for Qt, Symbian and Blackberry.
* Fixes for Qt, Symbian and Blackberry. Reorder and remove some redundant ArmEmitter includes so that _SP doesn't conflict.
* Merge pull request #432 from raven02/master
Add couple of sceIoIoctl commands and misc stubs
* Add/update stubs in sceIo

EmuCR: PPSSPP

Download: PPSSPP Git (2013/01/18) x86
Download: PPSSPP Git (2013/01/18) x64
Download: PPSSPP Git (2013/01/18) for Android
Source: Here



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