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EmuCR: PPSSPPPPSSPP Git (2013/01/23) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #481 from raven02/master
Buildfix
* Buildfix
* Merge pull request #480 from Darth1701/master
Buildfix / sln-Fix for VS 2010
* Update Windows/PPSSPP.sln
Fix for VS 2010
* Update Core/HLE/FunctionWrappers.h
Buildfix
* Merge pull request #477 from raven02/master
Add error handling ERROR_SAS_INVALID_SIZE and ERROR_SAS_VOICE_PAUSED
* Add missing stubs fro sceImpose
* Put core as first paraemeter for DEBUG_LOG
* Add error handling ERROR_SAS_INVALID_SIZE and ERROR_SAS_INVALID_PAUSED
* Merge pull request #475 from Xele02/sceRtc
Implement sceRtcGetDosTime and sceRtcSetDosTime
* Implement sceRtcGetDosTime and sceRtcSetDosTime. Pass the test.
This was RE since the values to return are not logic at all.
* Log in all build game output. This can help debugging with user log.
* Merge pull request #479 from unknownbrackets/psmfplayer-fix
Make scePsmfPlayerCreate create psmfPlayers
* Make scePsmfPlayerCreate create psmfPlayers.
* Merge pull request #478 from unknownbrackets/atrac-hack
Atrac hack
* Hack to prevent games from lagging on atrac errors.
* Return a fake id for *AndGetID() atrac funcs.
* Merge pull request #476 from xsacha/master
Move blackberry to its own folder
* Move blackberry files in to their own directory as it is unrelated to SDL
* Clearing FBOs on bind was a bit too aggressive an optimization.
* Fix issue with vertex shader IDs. Write the 4th component of packed vectors.
The latter makes sure we leave no holes in the CPU writebuffer.
* Fix a few graphics issues, optimize shader ID generation (fewer shaders)
* add skeleton implementation of "cache" instruction
* VFPU: cap/floor float-to-int conversion instructions
* Optional logging (ifdef) of cache calls for debugging
* Hacky implementation of sceVaudio, whatever the point of that API is...
* TextureCache_Invalidate now does a range match instead of just checking if the texture address was in range.
* Merge pull request #474 from Xele02/testsceio
Don't optimize for debug build.
* Don't optimize for debug build.
* Buildfix Android, darn.
* Merge pull request #473 from unknownbrackets/jit-branch
Make the jit support bltzal and friends
* Belt and suspenders check for branch ops.
* Make the jit support bltzal and friends.
Fixes problems with jit in games. Android changes completely untested.
* Merge pull request #472 from KentuckyCompass/fixpathcase_strlen
std::string is not UTF8-aware
* std::string is not UTF8-aware
* Merge pull request #471 from KentuckyCompass/warnings2
fix a bad format string in a DEBUG_LOG
* fix a bad format string in a DEBUG_LOG
* Merge pull request #470 from KentuckyCompass/case_insensitive_getdirlisting
add case insensitivity to GetDirListing
* add case insensitivity to GetDirListing

EmuCR: PPSSPP

Download: PPSSPP Git (2013/01/23) x86
Download: PPSSPP Git (2013/01/23) x64
Download: PPSSPP Git (2013/01/23) for Android
Source: Here



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