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EmuCR: PPSSPPPPSSPP Git (2013/01/30) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #535 from Xele02/master
Limit Qt version FPS
* Make the running thread wait if we are too fast. Jit is so fast in QT
compared to SDL, it's not playable.
* ARM jit: jit integer multiplies. ARM is so nice, very clean.
* Armjit: branch code cleanup #1
* Merge pull request #534 from Xele02/master
Memory optim for save dialog.
* Don't duplicate no save texture for each save since it's the same.
And some games have 99 slots.
* Fix window title. Also constify some keys.
* Merge pull request #533 from lioncash/master
outtextlimit and outtextlength should be unsigned.
* These two variables should be unsigned. It doesn't make sense for them to be signed.
I'm pretty sure having a negative maximum allowable text output limit wouldn't happen.
Also, I'm pretty sure an output length won't be negative.
These also get rid of some typecasts.
* 0.6.1
* Merge pull request #532 from raven02/fs-fix
Save fullscreen option to config
* Save fullscreen option to config
* Merge pull request #531 from unknownbrackets/perf
Small performance improvements
* Use memcpy also in Step_Color8888().
* Don't check that the pc is valid every single op.
* Walk a pointer when enqueuing audio.
Profiler says this will give ~0.5% perf improvement.
* Android buildfix.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/01/30) x86
Download: PPSSPP Git (2013/01/30) x64
Download: PPSSPP Git (2013/01/30) for Android
Source: Here



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