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EmuCR:DolphinDolphin FIFO-BP Git 3.5-430 is compiled. Dolphin FIFO-BP is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games.

Dolphin FIFO-BP Git changelog:
* Made vertex loading take constant time. Fixes a hang in Gladius.
* Merge branch 'master' into FIFO-BP
# By Jordan Woyak (9) and others
* master:
Fixed a buffer overflow in the OpenAL buffer.
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
Removing destination on rename when source isn't present doesn't make sense. IOCTL_RENAME_FILE still might not be totally correct.
Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
Fix a memleak. Probably/maybe improve USBGecko performance.
Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
Bulk send TCP data to the client with the emulated USB Gecko.
Added the ability to reverse the direction of the force feedback by allowing negative range values.
Changes/cleanup to TextureCache::Load and other mipmap related code. The significant change is what is now line 520 of TextureCacheBase.cpp: ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1) to TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
* Fixed a buffer overflow in the OpenAL buffer.
* TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
* WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
* Removing destination on rename when source isn't present doesn't make sense.
IOCTL_RENAME_FILE still might not be totally correct.
Fixes issue 5440.
* Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
* Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.

Download: Dolphin FIFO-BP Git 3.5-430 x86
Download: Dolphin FIFO-BP Git 3.5-430 x64
Source: Here



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