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EmuCR: PPSSPPPPSSPP Git (2013/02/20) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* All mobile devices now have file logging disabled. Change save dir on blackberry/symbian. Update native.
* Merge pull request #745 from Xele02/qt_work
[Qt-desktop] Debug tool fixes
* Avoid exit crash
* Parse in UInt or big int fail to decode.
* Correct vertex info not displayed correctly anymore
* Fix bug in Vh2f (this instr needs more testing)
* gl ui: Make sure LoadState is on screen even on small screens
* Fix sign of depth in "Through" projection matrix. Thanks xele02. Fixes ToE, Dissidia, etc.
* Scale Z to 0...1 in through mode.
(alternatively, could try setting through mode depth range to 65536..0)
* Merge pull request #742 from raven02/patch-2
Minor cleanup and use byte(b)/short(s)/float(p)
* pos[0]/[1] are signed while pos[2] is unsigned in 2D transform
* Clamp pos[2] when transform 2D only
* Minor cleanup and use byte(b)/short(s)/float(p)
* Merge pull request #744 from raven02/truecolor
Toggle 32 bit truecolor in option , default true
* Toggle 32 bit truecolor in option , default true
Update Core/Config.cpp
* Merge pull request #743 from Apology11/patch-1
Adding missing languages to resources
* Adding missing languages to resources
* Buildfix for ARM, darn.
* Buildfix for headless on non-Windows.
* Merge pull request #741 from unknownbrackets/misc
Log 1x1 matrix + fix Qt on Linux
* Exit Core_RunLoop() again in non-Windows.
* Log an error if we hit a 1x1 matrix.
* Note about Qt UI only working on X11, needing to be thread-aware. Allocate tmp as an array instead.
* Merge pull request #740 from raven02/patch-1
Add unsigned 8 bit for weight type 1
* Add 8 bit for weight type 1
* Merge pull request #739 from raven02/patch-1
pos[2] larger than 65535 is clamped to 65535 and not 0
* pos[2] larger than 65535 is clamped to 65535 and not 0
* Add new file 'OpenGLBase' to Qt Windows build. Fixup previous mistake, missing 'new'. Update native.
* Fix Qt for Windows (should compile now)
Stride needs to be allocated dynamically. Maybe g++ ignores this, msvc doesn't.
Home dir should use QDir::homePath() to be cross-platform.
Windows has its own DrawText(), compile with NODRAWTEXT.
Allow compiling on release and debug for windows.
Ignore some warnings.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/02/20) x86
Download: PPSSPP Git (2013/02/20) x64
Download: PPSSPP Git (2013/02/20) for Android
Source: Here



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