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EmuCR:DolphinDolphin tev_fixes Git 3.5-533 is compiled. Dolphin tev_fixes is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games.

Dolphin tev_fixes Git changelog:
* Merge 'master' into tev_fixes.
Conflicts:
Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
* Eliminate some baseless restrictions in PointerWrap, mainly vector not working.
* Merge branch 'perfqueries'.
Adds support for PE performance metrics.
Used in Super Mario Sunshine's "Scrubbing Sirena Beach" level to determine when enough goop has been cleaned up to finish the level.
Also used in TimeSplitters: Future Perfect to determine the appearance of flares around light sources (e.g. sun).
OpenGL and D3D11 only. D3D9 support unlikely to be added unless anyone bothers to do the work.
Initial work and D3D11 support by me. Kudos go to Billiard for adding the OpenGL support and reviving development of this branch that way :D
Slightly (~7%) decreases performance when performance metrics are used (and only then).
Fixes issue 1498.
Fixes issue 5368.
* PerfQueries: Fix an integer overflow.
* OGL: Fix perf metrics being overcounted when using a non-native internal resolution.
* Add documentation to PerfQueryBase interface.
Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups.
* D3D11: Port perf queries code to the PerfQueryBase interface.
Remove deprecated PerfQuery methods from RenderBase.
Windows build fix.

Download: Dolphin tev_fixes Git 3.5-533 x86
Download: Dolphin tev_fixes Git 3.5-533 x64
Source: Here



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