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EmuCR: PPSSPPPPSSPP Git (2013/04/11) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Oops, remove debugging line.
* Merge pull request #1251 from unknownbrackets/module-minor
Cleanup sceKernelGetModuleIdByAddress()
* Remove global module id var hacks.
Nothing needs them anymore.
* Cleanup sceKernelGetModuleIdByAddress().
Actual firmware seems to accept any address in the range, and also
correct the error result.
Now people won't think this is broken anymore.
* Merge pull request #1250 from unknownbrackets/log-minor
Minor logging changes + more reporting
* Don't warn sceUtility*Status() wrong dialog type.
Games do this on real firmware, and it's a lot of noise.
* Trim the newline at the end of stdout output.
Makes the log a bit easier to read.
* Don't mark sceKernelExitThread() as an error.
Also, add some reporting and make the sceKernelCreateThread log message
shorter.
* Merge pull request #1252 from unknownbrackets/headless
Fix headless GPU tests + x64
* Set more options to match the defaults.
We should really test the defaults, no?
* Update WindowsHeadlessHost to fix graphic tests.
Although I'm not sure if they actually work...
* Set a fixed base address in headless Windows.
This matches and makes x64 not crash with errors.
* Buildfix for Blackberry
Did not have nullptr defined.
rint was already defined from cmath, in std namespace.
* Qt has these in-built. No need for VFS.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/04/11) x86
Download: PPSSPP Git (2013/04/11) x64
Download: PPSSPP Git (2013/04/11) for Android
Source: Here

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