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EmuCR: PPSSPPPPSSPP Git (2013/04/14) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #1263 from raven02/patch-10
Improve bunch of functions in sceAtrac
* Improve Analyze()/ GetNextSample() / GetSoundSample() / SetLoopNum() in sceAtrac
* Merge pull request #1289 from unknownbrackets/mp3-fix
Respect looping in sceMp3Decode()
* Respect looping in sceMp3Decode().
* Merge pull request #1288 from unknownbrackets/callbacks2
Make sceKernelNotifyCallback() error if invalid cb passed
* Make sceKernelNotifyCallback() error if invalid cb.
Which makes Numblast clearly happy.
* Merge pull request #1286 from unknownbrackets/tls-object
Basic support for the new TLS object functions
* Basically working implementation of TLS funcs.
But doesn't wait at all, which it should.
* Savestate the sdkver and compiler version.
Oops, should've caught this before.
* Give ThreadManForUser_8DAFF657 and friends a name.
Calling allocate on the same thread gives the same ptr, but on a different
one it waits or returns a new ptr.
Let's call it thread local storage for now.
* Add some missing stubs to threadman.
* Merge pull request #1285 from raven02/patch-15
Get a chance to toggle linear filtering in Andriod/iOS
* Use 12 recent items for both Andriod/iOS & Windows plaform
* Pack the recent close to keep 12 recent items for both small/big screen
* Get a chance to toggle linear filtering
* Merge pull request #1287 from unknownbrackets/callbacks
Callback fixes, event flags edition
* Reschedule the timeout event on callback end.
Darn, missed that 3 times before I caught it.
* sceKernelWaitEventFlagCB() calls callbacks first.
* Make event flags wait / do callbacks correctly.
* Update native
* Fix Qt build (new thread source).

EmuCR: PPSSPP

Download: PPSSPP Git (2013/04/15) x86
Download: PPSSPP Git (2013/04/15) x64
Download: PPSSPP Git (2013/04/15) for Android
Source: Here



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