EmuCR Feeds
Email Us

EmuCR: BizHawkBizHawk SVN r4363 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk SVN Changelog:
r4363
saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming
---------------------
r4362
saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
---------------------
r4361
yabause: simple "front end" for bizhawk integration together with msvs 2010 project
---------------------
r4360
yabause 0.9.12 source release
---------------------
r4359
m64p: Hide the SDL window
---------------------
r4358
m64p: Disabled mupen's throttle
---------------------
r4357
m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
---------------------
r4356
N64: Removed an unneeded dummy variable
---------------------
r4355
N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance.
---------------------
r4354
m64p: Added VI callback functionality N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
---------------------

Download: BizHawk SVN r4363
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!