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EmuCR: BizHawkBizHawk SVN r4435 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk SVN Changelog:
r4435
N64: I suck at this
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r4434
N64: Removed the debug output lines that were accidentally committed
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r4433
m64p: Changed the output formula for the framebuffer from glide64 to actually be correct. We actually don't need a formula... Changed glide64 to not force vsync. You apparently need to read the back buffer or else you get choppy video. N64:...
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r4432
m64p: Added post-build hooks to copy the dll into bizhawk after building. Built the dll and adding it for the first time. Glide64.ini is needed to make it work right now, but the need for it should be removed if possible
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r4431
m64p: Added svn:ignores for the glide64 project
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r4430
m64p: Added a VS2010 project and solution file. They might not work yet
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r4429
m64p: Add a clean clone of mupen64plus-video-glide64
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r4428
N64 virtual pad - graphics for the analog control, not hooked up to anything yet, and not tweaked
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r4427
Moved it to N64, hope all is right
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r4426
Early Vid plugin, is this how you want it Adelikat?
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r4425
N64 - hook up virtual pad, currently only 1 player and only the digital buttons
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r4424
m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI)
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r4423
m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
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r4422
N64 - fix L and R buttons for mnemonics
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r4421
N64 - fix C pad input stuff
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r4420
N64 - fix bug where all controllers were being set to the default buttons, for anyone who used bizhawk since impelmenting N64 buttons will have all the controller buttons saved, will need to clear them out
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Download: BizHawk SVN r4435
Source: Here



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