EmuCR Feeds
Email Us

EmuCR:PS2 emulatorPCSX2 gsdx-ogl-wnd SVN r5665 is released. PCSX2 gsdx-ogl-wnd is a branch of PCSX2. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 gsdx-ogl-wnd SVN Changelog:
r5665
gsdx-ogl-wnd: fix ifdef mess on fxaa (both dx and ogl)
---------------------
r5664
gsdx-ogl-wnd: VS2010 doesn't support string bigger than 64k bytes. So remove PS3&360 shader from fxaa
---------------------
r5663
gsdx-ogl-wnd: port (minor) renderer update of r5649 to opengl
---------------------
r5662
gsdx-ogl_wnd: Merging r5633 through r5661
---------------------
r5661
gsdx-ogl-wnd: ... forget to add the file...
---------------------
r5659
gsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update
---------------------
r5658
gsdx-ogl-wnd: * Patch from miseru to fix VS2010 * Quick fix for 8-bits textures
---------------------
r5657
gsdx-ogl-wnd: * Don't write color during stencil. Keep the old method to ease debug * Realign date shader on DX * keep stencil ref to 1. Reduce stencil management burder * Fix texture pitch (was in pixels but need bytes). Fix Bleach Blade B...
---------------------
r5656
gsdx-ogl-wnd: * properly set the stencil write mask * Multiply Y coodinates by -1. Let's hope it fixes shadows gliches.
---------------------
r5655
gsdx-ogl-wnd: * detect Advanced Micro Devices for newer AMD Card... * Mess with coordinate for StretchRect. Upscaling seem to work now. Surely the biggest diff between ogl and dx...
---------------------
r5651
gsdx-ogl-wnd: * factorize sample object creation * remember frame buffer attachment state * Use a basic context on EGL. Allow to use Mesa 9.1 on AMD GPU. * precompile vertex and geometry shader to avoid benchmark polution on replay * Try ha...
---------------------
r5650
gsdx-ogl-wnd: * Fix shader alpha issue. Hoppefully fix lots of glitches. * Use glBufferSubData to upload data into the constant buffer instead of map/unmap. More fps :) * Fix wrong api setup on EGL * Be more portable on glsl2h
---------------------

Download: PCSX2 gsdx-ogl-wnd SVN r5665
Source: Here

1 Comments:

  1. What is the difference between the normal SVN Builds and this.. "PCSX2 ---> gsdx-ogl-wnd <--- SVN"?

    ReplyDelete

Can't post a comment? Try This!