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EmuCR: PPSSPPPPSSPP Git (2013/06/09) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Armjit Update: Improvements
Implement vsat0 and vsat1
Introduce VMOV for immediates. Use in MOVI2F where possible by detecting if float val can be encoded.
Combine some vneg ops in ApplyPrefixST.
* Update native (android buildfix)
* Turn off RTTI, simulate it where needed.
* More NewUI, bugfix in ParamSFO where strings were created to include the trailing zero.
* GameInfoCache: Get game and save sizes.
* Update native.
* Update native.
* Buildfix for Linux.
* Merge pull request #2163 from raven02/patch-5
Buildfix (Android)
* Buildfix (Android)
* Merge pull request #2162 from unknownbrackets/scheduling
Don't allow the game to force wake from HLE delays
* Forget blocking audio threads that die/release.
* Don't allow release wait for HLE delays.
Although, presumably the thread would stop waiting, I guess the HLE func
in most cases probably checks and re-waits?
Fixes breakage in Jeanne d' Arc, which constantly releases from wait the
main thread, but calls things like sceMpegCreate which do block.
* Merge pull request #2157 from unknownbrackets/perf
Eat cycles in devctl 0x02425823, fix params
* Eat cycles in devctl 0x02425823, fix params.
I can't seem to reproduce a way to change its return value, though...
Significant performance improvement for Star Ocean, especially in intro.
* Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
UI/GameInfoCache.h
* Merge pull request #2152 from oioitff/atrac-fix
Scale volume in sceP3daBridgeCore and avoid overflow.
* Scale volume in sceP3daBridgeCore and avoid overflow.
* Merge pull request #2153 from unknownbrackets/atrac-minor
Savestate the context thing properly
* Savestate the context thing properly.
Just to make sure we don't leak kernel memory on load state.
* Merge pull request #2151 from artart78/master
Added ffmpeg support with the SDL build (not for Qt)
* Add ffmpeg in SDL build
* Merge pull request #2150 from oioitff/atrac-fix
Partly implement _sceAtracGetContextAddress and __sceSasSetVoiceATRAC3.
* Use a pointer for sampleQueue in SasAtrac3.
* Partly implement __sceSasSetVoiceATRAC3.
Fix Sol Trigger hang up issue.
* Basically implement _sceAtracGetContextAddress.
* Add sceAudiocodec stuff
* Merge pull request #2147 from aquanull/PauseMenuFix
Fix missing Pause Screen BG if the game is exited once and then replayed.
* Fix missing Pause Screen BG if the game is exited once and then replayed.
* Delete the "Use Media Engine" option.
* Some New-UI work (disabled, it's not really ready yet).
* Give GameInfo some new powers, like deleting savedata (no UI yet) and computing file sizes. Recognize directories with EBOOT.PBP in them as "games" in their own right, makes things a little cleaner.
* Return "libat3plusdecoder.so" as at3plus decoder filename on non-Win/android platforms

EmuCR: PPSSPP

Download: PPSSPP Git (2013/06/09) x86
Download: PPSSPP Git (2013/06/09) x64
Download: PPSSPP Git (2013/06/09) for Android
Source: Here

4 Comments:

  1. BGM music in games now or atleast the ones i have. Very impressive.

    ReplyDelete
  2. metal slug double x is slow with vsync :(

    ReplyDelete
  3. Tekken 6 and Soul Calibur Save works Perfect!

    ReplyDelete
  4. i can't open save file with Ys Seven, pls fix it. Thanks

    ReplyDelete

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